Skip to main content

clshortfuse/renodx

SkillsMP 已收集 clshortfuse/renodx 中的 7 个 Skill。打开任一 Skill 可查看来源和详情。

最近记录的来源活动
SkillsMP 收录数据更新
已收集 skills
7
GitHub 星标
1,759
GitHub Forks
119

这个仓库中的 skills

已展示 7 / 7 个已收集 Skill。

职业分类
软件开发工程师
描述

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare scRGB output encoding, render resources, backbuffer formats,…

原文语言:英语

更新
职业分类
软件质量保证分析师与测试员
描述

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR output toggles, rare scRGB paths, resource upgrades,…

原文语言:英语

更新
职业分类
软件开发工程师
描述

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-default ToneMapPass/RenoDRT, vanilla/0 ToneMapPass user grading, Preset Off vanilla reset,…

原文语言:英语

更新
职业分类
数据科学家
描述

RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and test-pattern statistics. Use when graphing, plotting, visualizing, comparing curves, making…

原文语言:英语

更新
职业分类
软件开发工程师
描述

RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. Use when creating PQ/ST 2084 16-bit PNGs, injecting or checking PNG cICP chunks, converting AP0/D60…

原文语言:英语

更新
职业分类
软件开发工程师
描述

RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.709/BT.2020/AP1 comparisons, and scalar/energy-map validation sources. Use when making…

原文语言:英语

更新
职业分类
软件开发工程师
描述

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting…

原文语言:英语

更新
已展示 7 / 7 个已收集 Skill。