一键导入
nonviolent-mission-designer
Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
| name | nonviolent-mission-designer |
| description | Designs suspenseful missions without combat. Use whenever implementing missions or challenges. |
Make missions suspenseful without violence. Every challenge resolves through thinking, repairing, exposing, or reconnecting — never combat.
Whenever implementing or revising missions, objectives, or player challenges.
Story conflict → AI-risk lesson → objective → nonviolent challenge → choice/puzzle → reward → codex unlock → impact event.src/game/data/missions.ts) using only the allowed ObjectiveKind values.ObjectiveKind enum is the only allowed interaction vocabulary.