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godot-asset-path-surgery

Fix stale absolute paths baked inside Godot binary resources (.mesh / .material / .scn / .res / .tres) after a folder rename, migration, or Phase-3-style restructure. Use this skill whenever the user reports editor errors like "Cannot open file 'res://<old path>'", "Failed loading resource", "referenced non-existent resource at", or when they've just moved a folder and the editor console lights up red even though the files exist at the new location. Also use when they ask "how do I rename/move an asset folder in Godot without breaking references".

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来源信息

仓库
infometa/workbuddyskills
最近来源活动
2026年7月21日 03:35
检测到的 SKILL.md 语言
英语
星标
205
分支
65

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。