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jasonjgardner/blockbench-mcp-project

SkillsMP 已收集 jasonjgardner/blockbench-mcp-project 中的 9 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 9 / 9 个已收集 Skill。

职业分类
特效艺术家和动画师
描述

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing,…

原文语言:英语

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职业分类
软件开发工程师
描述

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

原文语言:英语

更新
职业分类
软件开发工程师
描述

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

原文语言:英语

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职业分类
软件开发工程师
描述

MANDATORY prerequisite — invoke BEFORE any mcp__blockbench__* tool call that creates, modifies, or exports Blockbench content. Orchestrates the other blockbench-* skills (modeling, texturing, animation, PBR, Hytale, MCP overview). Trigger on: 3D…

原文语言:英语

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已展示 9 / 9 个已收集 Skill。