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jasonjgardner
GitHub 创作者资料

jasonjgardner

按仓库查看 2 个 GitHub 仓库中的 13 个已收集 skills。

已收集 skills
13
仓库
2
更新
2026-05-22
仓库浏览

仓库与代表性 skills

blockbench-animation
特效艺术家和动画师

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

2026-05-22
blockbench-hytale
特效艺术家和动画师

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

2026-05-22
blockbench-mcp-overview
特效艺术家和动画师

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

2026-05-22
blockbench-modeling
特效艺术家和动画师

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

2026-05-22
blockbench-pbr-materials
特效艺术家和动画师

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

2026-05-22
blockbench-texturing
特效艺术家和动画师

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.

2026-05-22
blockbench-mcp-overview
软件开发工程师

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

2026-05-22
blockbench-modeling
软件开发工程师

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

2026-05-22
当前展示该仓库 Top 8 / 9 个已收集 skills。
blockbench-plugins
软件开发工程师

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.

2026-05-22
vue-best-practices
软件开发工程师

Vue 3 and Vue.js best practices for TypeScript, vue-tsc, and Volar. This skill should be used when writing, reviewing, or refactoring Vue components to ensure correct typing patterns. Triggers on tasks involving Vue components, props extraction, wrapper components, template type checking, or Volar configuration.

2026-05-22
zod
软件开发工程师

Zod schema validation best practices for type safety, parsing, and error handling. This skill should be used when defining z.object schemas, using z.string validations, safeParse, or z.infer. This skill does NOT cover React Hook Form integration patterns (use react-hook-form skill) or OpenAPI client generation (use orval skill).

2026-05-22
blockbench-plugins
软件开发工程师

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.

2026-01-30
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