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kurotu
Profil créateur GitHub

kurotu

Vue par dépôt de 19 skills collectés dans 3 dépôts GitHub.

skills collectés
19
dépôts
3
mis à jour
2 août 2026
explorateur de dépôts

Dépôts et skills représentatifs

docs-website
Développeurs de logiciels

Use this skill FIRST for any task whose output lives in the `Website/` directory — the VRCQuestTools user manual / docs site (Docusaurus, bilingual en/ja). That means: editing or writing any manual page (intro.md, tutorial, component reference pages like…

2 août 2026
worktree-setup
Développeurs de logiciels

Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after `git clone` or `git worktree add`, or when the user mentions a fresh/new worktree, clone, or checkout and wants to launch Unity,…

2 août 2026
vrc-get
Développeurs de logiciels

Install, remove, and manage VRChat VPM packages using the vrc-get CLI. Use this skill whenever the user wants to install or add VPM packages (e.g. NDMF, lilToon, Modular Avatar, Avatar Optimizer, VRChat SDK), search for packages, manage VPM repositories,…

28 juil. 2026
cognitive-rhythm-writing
Rédacteurs techniques

説明的な文章に緩急を設計するための規範。緩急を装飾ではなく認知モードの切替(観察→逡巡→断定→再観察)と未回収の緊張の管理として扱い、文の拍、段落の密度波形、節の入り方、緩みと駄文の判別、執筆後の機械的な点検手順を定める。読み物として読ませたい章・記事・解説文を生成するとき、または「密度はあるが平坦でおもしろくない」文章を診断・修正するときに使用する。

19 juil. 2026
docs-screenshots
Développeurs de logiciels

Re-capture or resize VRCQuestTools documentation screenshots (Website/static/img/*.png), produced by the Tools/VRCQuestTools/Debug/Screenshots menu, after a Unity Inspector/EditorWindow field, default value, or layout changes, or when adding a brand-new…

16 juil. 2026
japanese-tech-writing
Rédacteurs techniques

日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

13 juil. 2026
uloop-execute-dynamic-code
Développeurs de logiciels

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

4 juil. 2026
uloop-compile
Développeurs de logiciels

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

26 juin 2026
Affichage de 8 skills collectés sur 12.
uloop-execute-dynamic-code
Développeurs de logiciels

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations, (4) PlayMode…

31 mars 2026
uloop-execute-menu-item
Développeurs de logiciels

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

31 mars 2026
uloop-screenshot
Développeurs de logiciels

Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as…

31 mars 2026
uloop-simulate-keyboard
Analystes en assurance qualité des logiciels et testeurs

Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input…

31 mars 2026
uloop-simulate-mouse-input
Développeurs de logiciels

Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions…

31 mars 2026
uloop-simulate-mouse-ui
Analystes en assurance qualité des logiciels et testeurs

Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a…

31 mars 2026
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