| name | gradual-turn |
| description | Makes a wide, gradual sweeping turn while walking, arcing to a new heading, via moveTo with a faceDeg. Use when a command mentions gradual turn, wide turn, sweeping turn, bank around, or curve around while walking. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","turn-and-face"] |
gradual-turn
Turn by walking an arc to a point off to the side and ending on a new heading. Engine routes and faces.
Composes: walk + turn-and-face
How
- Emit
moveTo:{x,z,faceDeg} to a point to the side with the final heading; the engine arcs the body there.
durationMs ~2600.
Example
- "take a wide turn" ->
{"durationMs":2600,"moveTo":{"x":2,"z":2,"faceDeg":90},"say":"Easing around."}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.