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gamedev-wgpu-rendering

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更新时间2026年5月21日 21:01

Use when working on Rust rendering code that touches wgpu - including render pipelines, render passes, bind groups, vertex/index buffers, textures, depth buffers, MSAA, instancing, swapchain/surface handling, or renderer architecture. Also use when deciding how game world state should flow to the GPU, when handling window resize in the renderer, or when setting up the wgpu device/adapter/queue. Trigger this skill whenever the user mentions wgpu, render pass, pipeline, bind group, surface, texture sampler, depth buffer, or GPU buffer in a Rust context.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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