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text-rendering

In-game text rendering reference — all functions for displaying text on screen. TRIGGER when about to write or modify ANY code that puts text on screen, even incidentally: primary task is drawing text, OR task is something else (new debug panel, overlay, menu, HUD widget, status line, tooltip, message popup) and it happens to need a text label. Trigger even for one-off debug prints, placeholder labels, or "just one line of text" inside a larger non-text task. Also trigger when investigating or explaining how existing text rendering works, when choosing between text functions, or when shadow-corruption / text-invisible bugs come up and text rendering is suspected. Also trigger when encountering, copying, or about to write ANY of these functions: CONSOLE_text, CONSOLE_text_at, MSG_add, FONT2D_DrawString, draw_text_at, FONT_draw, FONT_draw_coloured_text, FONT_buffer_add, PANEL_new_text, AENG_world_text, CONSOLE_status, PANEL_new_info_message, MENUFONT_Draw. Also trigger on keywords (English or Russian): "show te

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来源信息

仓库
UltimaBeaR/OpenChaos
最近来源活动
2026年4月17日 02:20
检测到的 SKILL.md 语言
英语
星标
6
分支
3

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。