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game-ui-ux-framework

Methodology reference for video-game UI/UX design and implementation. Covers the UI design-space model (diegetic / spatial / meta / non-diegetic), the UI technology landscape and how to choose a system, data-driven UI architecture, accessibility grounded in real standards (WCAG 2.2, Game Accessibility Guidelines, Xbox Accessibility Guidelines, the APX model), localisation and fonts, a competency rubric with portfolio gates, and a curated library of free learning materials. Use alongside the game-ux-designer persona when you need a decision tool, a technology comparison, concrete accessibility acceptance criteria, or a study path — not just a stance.

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Repository
afovea/game-dev-skills
Last source activity
July 30, 2026 at 11:38
Detected SKILL.md language
English
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