Three.js lighting — 6 light types (Ambient, Directional, Point, Spot, Hemisphere, RectArea), shadow configuration, PCSS/PCFSoft shadow maps, environment map lighting via HDR and PMREMGenerator, 3-point studio setup, LightProbe, and performance rules. Use when…
Skills in this repository
afovea/game-dev-skills - Page 2
SkillsMP has collected 47 skills from afovea/game-dev-skills. Open a skill to review its source and details.
afovea/game-dev-skillsShowing 7 of 47 collected skills.
Three.js asset loading — GLTFLoader with DRACO/KTX2/Meshopt compression, OBJLoader+MTLLoader, FBXLoader, STLLoader, PLYLoader, RGBELoader for HDR, LoadingManager with progress/error tracking, async/Promise patterns, asset caching, and error handling. Use when…
Three.js material types — 9 materials from MeshBasicMaterial to MeshPhysicalMaterial, PBR advanced properties (clearcoat, transmission, iridescence, sheen), MeshToonMaterial, MeshNormalMaterial, MeshDepthMaterial, LineBasicMaterial, PointsMaterial,…
Three.js post-processing with EffectComposer — RenderPass, UnrealBloomPass, SSAOPass, BokehPass, FilmPass, OutlinePass, FXAA/SMAA anti-aliasing, custom ShaderPass, multi-pass composition, selective bloom, resize handling, and performance. Use when adding…
Three.js custom shader authoring — ShaderMaterial, RawShaderMaterial, uniform types, GLSL patterns (vertex displacement, Fresnel, rim lighting, dissolve, noise), and extending built-in materials via onBeforeCompile. Use when writing custom visual effects,…
Three.js texture loading and management — TextureLoader, colour spaces (SRGBColorSpace), wrapping modes, filtering, mipmaps, UV mapping, texture atlases, PBR texture sets (map/normalMap/roughnessMap/metalnessMap/aoMap/emissiveMap/displacementMap), video…
Browser-specific constraints reference for web games. Covers tab visibility and RAF throttling, iOS audio context unlock, Fullscreen API, Pointer Lock, Screen Wake Lock, save data (localStorage vs IndexedDB), Service Worker asset caching, mobile memory…