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add-render-pass

Add a new render or compute pass to the FrameGraph end to end — the .sig PassNode and PSO declaration, code generation, the setup/render implementation, the HLSL shader, and pipeline registration. Use this skill whenever adding a new rendering effect, post-process, compute dispatch, shadow, or GBuffer stage, whenever a new PassNode or ComputePSO/GraphicsPSO is needed, or when an existing pass needs new resource reads/writes wired through the FrameGraph. Also use it when a newly added pass never executes, since that is usually a pipeline registration or setup-return problem rather than a bug in the render body.

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Source facts

Repository
Cheaterdev/Spectrum
Last source activity
August 23, 2026 at 21:35
Detected SKILL.md language
English
Stars
6
Forks
2

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