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build-and-validate

Build Spectrum and run it to capture real D3D12 debug-layer output, turning "this should work" into a verified result. Use this skill whenever a change needs to be proven — after editing HAL, FrameGraph, barrier, resource-state, or render pass code, when asked to build, compile, run, or test the engine, when checking whether a fix actually removed validation errors, or when reporting how many D3D12 errors a change fixed or introduced. Prefer this over reasoning about whether code compiles or whether barriers are correct.

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Source facts

Repository
Cheaterdev/Spectrum
Last source activity
August 23, 2026 at 21:35
Detected SKILL.md language
English
Stars
6
Forks
2

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.