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add-render-pass

Add a new render or compute pass to the FrameGraph end to end — the .sig PassNode and PSO declaration, code generation, the setup/render implementation, the HLSL shader, and pipeline registration. Use this skill whenever adding a new rendering effect, post-process, compute dispatch, shadow, or GBuffer stage, whenever a new PassNode or ComputePSO/GraphicsPSO is needed, or when an existing pass needs new resource reads/writes wired through the FrameGraph. Also use it when a newly added pass never executes, since that is usually a pipeline registration or setup-return problem rather than a bug in the render body.

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来源信息

仓库
Cheaterdev/Spectrum
最近来源活动
2026年8月23日 21:35
检测到的 SKILL.md 语言
英语
星标
6
分支
2

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。