Add a new render or compute pass to the FrameGraph end to end — the .sig PassNode and PSO declaration, code generation, the setup/render implementation, the HLSL shader, and pipeline registration. Use this skill whenever adding a new rendering effect,…
Cheaterdev/Spectrum
SkillsMP has collected 4 skills from Cheaterdev/Spectrum. Open a skill to review its source and details.
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Skills in this repository
Showing 4 of 4 collected skills.
Diagnose D3D12 barrier, resource-layout, and resource-state validation errors in the operation-based barrier system (CmdListOperation / TrackedResourceState / CommandListGroup). Use this skill whenever the debug layer reports a barrier, layout, sync, access,…
Build Spectrum and run it to capture real D3D12 debug-layer output, turning "this should work" into a verified result. Use this skill whenever a change needs to be proven — after editing HAL, FrameGraph, barrier, resource-state, or render pass code, when…
Regenerate C++ and HLSL binding code after editing any .sig file in sources/SIGParser/sigs/. Use this skill whenever you add, edit, or remove a struct, ComputePSO, GraphicsPSO, PassNode, or Pipeline entry in a .sig file, or whenever generated code under…