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clshortfuse
Perfil de creador de GitHub

clshortfuse

Vista por repositorio de 7 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
7
repositorios
1
actualizado
2026-07-02
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Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

swapchain-resource-analysis
Desarrolladores de software

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare scRGB output encoding, render resources, backbuffer formats, resource upgrades, neutral HDR source preservation, UI/HUD separation, and rejecting inverse-tonemap postprocess approaches. Use when investigating swapchain output, resource formats, final backbuffer shaders, swapchain proxies, AutoHDR/RTX HDR/ReShade FX style inverse tonemap ideas, resource upgrades, or proving where scene HDR data exists before shader-side ToneMapPass work.

2026-07-02
code-review
Analistas de garantía de calidad de software y probadores

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR output toggles, rare scRGB paths, resource upgrades, inverse-tonemap rejection, vanilla look preservation, actionable review comments, mod PR scope hygiene, unrelated core files, and sensible commits. Use when performing Copilot code review.

2026-07-02
handle-sdr-tonemap-lut
Desarrolladores de software

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-default ToneMapPass/RenoDRT, vanilla/0 ToneMapPass user grading, Preset Off vanilla reset, PsychoV17, vanilla midgray/slope or inflection matching, UpgradeToneMap delta, SDR LUT bridges, N2 max-channel reconstruction, gamut compression, hue/saturation clip emulation, internal/user LUTs, or shader-side tonemap/LUT replacements after upstream HDR/SDR signals are identified.

2026-07-02
analysis-graphing
Científicos de datos

RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and test-pattern statistics. Use when graphing, plotting, visualizing, comparing curves, making dark-theme matplotlib figures, or avoiding repeated one-off plot scripts.

2026-07-02
bt2020-png-generation
Desarrolladores de software

RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. Use when creating PQ/ST 2084 16-bit PNGs, injecting or checking PNG cICP chunks, converting AP0/D60 or BT.709 data to BT.2020, producing Discord/Chrome HDR PNG test files, testing HDR/PQ ICC profiles with cicpTag, or avoiding repeated one-off HDR image experiments.

2026-07-02
hdr-test-pattern-generation
Desarrolladores de software

RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.709/BT.2020/AP1 comparisons, and scalar/energy-map validation sources. Use when making test pattern images or datasets for tonemap, gamut, LUT, PsychoV, RenoDRT, HDR, or cICP validation.

2026-07-02
setup-game-mod-dev
Desarrolladores de software

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting a new src/games/{game} mod, continuing game-specific addon work, configuring DevKit for a game, or turning DevKit findings into a real mod.

2026-07-02
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