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emilkowalski
GitHub creator profile

emilkowalski

Repository-level view of 17 collected skills across 1 GitHub repository.

skills collected
17
repositories
1
updated
Nov 4, 2026
repository map

Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

repository explorer

Repositories and representative skills

choreograph
unclassified

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered…

Nov 4, 2026
animate
unclassified

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

Nov 2, 2026
animation-performance
unclassified

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS…

Nov 2, 2026
emil-design-eng
unclassified

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

Nov 2, 2026
improve-animations
Software Quality Assurance Analysts & Testers

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not…

Nov 2, 2026
review-animations
unclassified

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

Nov 2, 2026
remove-animations
unclassified

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or…

Oct 28, 2026
break-ui
Software Quality Assurance Analysts & Testers

Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle…

Oct 2, 2026
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X · Emil Kowalski (@emilkowalski)