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emilkowalski
GitHub 제작자 프로필

emilkowalski

1개 GitHub 저장소에서 수집된 18개 skills를 저장소 단위로 보여줍니다.

수집된 skills
18
저장소
1
업데이트
2026년 11월 8일
저장소 탐색

저장소와 대표 skills

gestures
미분류

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards,…

2026년 11월 8일
choreograph
미분류

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered…

2026년 11월 4일
animate
미분류

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

2026년 11월 2일
animation-performance
미분류

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS…

2026년 11월 2일
emil-design-eng
미분류

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026년 11월 2일
improve-animations
소프트웨어 품질 보증 분석가·테스터

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not…

2026년 11월 2일
review-animations
미분류

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026년 11월 2일
remove-animations
미분류

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or…

2026년 10월 28일
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X · Emil Kowalski (@emilkowalski)