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emilkowalski
GitHub 创作者资料

emilkowalski

按仓库查看 1 个 GitHub 仓库中的 18 个已收集 skills。

已收集 skills
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1
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2026年11月9日
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

gestures
未分类

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards,…

2026年11月9日
choreograph
未分类

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered…

2026年11月4日
animate
未分类

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

2026年11月2日
animation-performance
未分类

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS…

2026年11月2日
emil-design-eng
未分类

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026年11月2日
improve-animations
软件质量保证分析师与测试员

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not…

2026年11月2日
review-animations
未分类

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026年11月2日
remove-animations
未分类

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or…

2026年10月28日
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X · Emil Kowalski (@emilkowalski)

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