Skip to main content
Manusで任意のスキルを実行
ワンクリックで
emilkowalski
GitHub クリエイタープロフィール

emilkowalski

1 件の GitHub リポジトリにある 7 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
7
リポジトリ
1
更新
2026-07-21
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

pick-ui-library
ソフトウェア開発者

Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

2026-07-21
emil-design-eng
ウェブ・デジタルインターフェースデザイナー

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026-07-21
find-animation-opportunities
ウェブ・デジタルインターフェースデザイナー

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

2026-07-21
improve-animations
ソフトウェア開発者

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

2026-07-21
review-animations
ウェブ・デジタルインターフェースデザイナー

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026-07-21
apple-design
ウェブ・デジタルインターフェースデザイナー

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

2026-07-09
animation-vocabulary
ウェブ・デジタルインターフェースデザイナー

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

2026-06-29
1 件中 1 件のリポジトリを表示
すべてのリポジトリを表示しました