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emilkowalski
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emilkowalski

1 件の GitHub リポジトリにある 18 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
18
リポジトリ
1
更新
2026年11月8日
リポジトリエクスプローラー

リポジトリと代表的な skills

gestures
未分類

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards,…

2026年11月8日
choreograph
未分類

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered…

2026年11月4日
animate
未分類

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

2026年11月2日
animation-performance
未分類

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS…

2026年11月2日
emil-design-eng
未分類

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026年11月2日
improve-animations
ソフトウェア品質保証アナリスト・テスター

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not…

2026年11月2日
review-animations
未分類

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026年11月2日
remove-animations
未分類

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or…

2026年10月28日
収集済み skill 18 件中 8 件を表示しています。
1 件中 1 件のリポジトリを表示
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X · Emil Kowalski (@emilkowalski)