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emilkowalski
Perfil de creador de GitHub

emilkowalski

Vista por repositorio de 18 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
18
repositorios
1
actualizado
8 nov 2026
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

gestures
sin clasificar

Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards,…

8 nov 2026
choreograph
sin clasificar

Coordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered…

4 nov 2026
animate
sin clasificar

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the…

2 nov 2026
animation-performance
sin clasificar

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS…

2 nov 2026
emil-design-eng
sin clasificar

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2 nov 2026
improve-animations
Analistas de garantía de calidad de software y probadores

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not…

2 nov 2026
review-animations
sin clasificar

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2 nov 2026
remove-animations
sin clasificar

Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or…

28 oct 2026
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