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Haruma-K/UnityScreenNavigator

SkillsMP has collected 17 skills from Haruma-K/UnityScreenNavigator. Open a skill to review its source and details.

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skills collected
17
GitHub stars
1,113
GitHub forks
102

Skills in this repository

Showing 17 of 17 collected skills.

occupation
Software Developers
description

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

updated
occupation
Software Developers
description

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

updated
occupation
Software Developers
description

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

updated
occupation
Software Developers
description

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

updated
occupation
Software Developers
description

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

updated
occupation
Software Developers
description

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

updated
occupation
Software Developers
description

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

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occupation
Software Developers
description

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

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occupation
Software Developers
description

Use when Unity Editor is not running or needs a clean restart.

updated
occupation
Software Developers
description

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

updated
occupation
Software Developers
description

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

updated
occupation
Software Developers
description

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

updated
occupation
Software Developers
description

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

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occupation
Software Developers
description

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

updated
occupation
Software Developers
description

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

updated
Showing 17 of 17 collected skills.