Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
원문 언어: 영어
메뉴
SkillsMP는 Haruma-K/UnityScreenNavigator에서 17개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
수집된 skill 17개 중 17개를 표시합니다.
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
원문 언어: 영어
Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
원문 언어: 영어
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
원문 언어: 영어
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
원문 언어: 영어
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
원문 언어: 영어
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
원문 언어: 영어
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
원문 언어: 영어
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.
원문 언어: 영어
Use when Unity Editor is not running or needs a clean restart.
원문 언어: 영어
Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.
원문 언어: 영어
Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
원문 언어: 영어
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
원문 언어: 영어
Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
원문 언어: 영어
Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
원문 언어: 영어
Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
원문 언어: 영어
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.
원문 언어: 영어
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
원문 언어: 영어