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Haruma-K
GitHub creator profile

Haruma-K

Repository-level view of 18 collected skills across 2 GitHub repositories.

skills collected
18
repositories
2
updated
Aug 18, 2026
repository explorer

Repositories and representative skills

uloop-clear-console
software-developers

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

Aug 18, 2026
uloop-compile
software-developers

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

Aug 18, 2026
uloop-control-play-mode
software-developers

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

Aug 18, 2026
uloop-execute-dynamic-code
software-developers

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

Aug 18, 2026
uloop-find-game-objects
software-developers

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

Aug 18, 2026
uloop-focus-window
software-developers

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

Aug 18, 2026
uloop-get-hierarchy
software-developers

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

Aug 18, 2026
uloop-get-logs
software-developers

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

Aug 18, 2026
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