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fxgl-bullet-hell

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UpdatedJune 4, 2026 at 06:54

Build a bullet hell (danmaku) game in FXGL — create a tiny precise hitbox independent of the player sprite, add a graze sensor for near-miss scoring, script spiral and circular aimed bullet patterns, implement phase-based boss attack scripting, add a screen- clearing bomb that removes all enemy bullets, handle invincibility frames on hit, accelerate and decelerate bullets mid-flight, create homing bullets with delayed lock- on, and efficiently manage 1000+ simultaneous bullets on screen. Use this skill when building a danmaku shooter, pattern-based boss, or any game requiring dense bullet patterns and precise hitbox design.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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