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game-development-engines

Compétence niveau ingénieur/docteur en développement de jeux et moteurs de jeu. Couvre Unity, Unreal Engine, Godot, Bevy, game AI, procédural generation, rendering pipelines, physics engines, networking, game design patterns, ECS architecture, shader programming, et optimisation.

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Source facts

Repository
JohnNuwan/EVA_CORE
Last source activity
July 18, 2026 at 07:17
Detected SKILL.md language
French
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