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game-xr-development

Use when building VR/AR/XR applications in Godot 4.3+ — OpenXR setup, XROrigin3D/XRCamera3D/XRController3D rigs, session init, controller input actions, hand tracking, passthrough mixed reality, and Meta Quest deployment. Triggers on OpenXR, VR, AR, XR, XROrigin3D, XRController3D, headset, Quest, passthrough, foveated rendering. Not for general 3D rendering (use game-3d-essentials), non-XR input (use game-input-handling), or non-XR platform export (use game-export-pipeline).

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Source facts

Repository
Kayforkind/skill-slice
Last source activity
August 14, 2026 at 15:56
Detected SKILL.md language
English
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