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game-feel

Stars54
Forks12
UpdatedJuly 10, 2026 at 04:40

Deep game-feel and juice reference — input forgiveness windows, movement curves, movement depth & player expression, hit stop, trauma-based screen shake, squash & stretch, camera kick, audio feel — with concrete numbers from the canonical sources (Swink, Vlambeer, Celeste, Smash). Use when tuning how a game FEELS: 'the controls feel floaty/sluggish/slippery', 'jumping feels bad', 'hits don't land', 'make combat feel weighty', 'add juice', 'coyote time', 'input buffering', 'screen shake feels wrong', or any movement/impact tuning pass. The game-playbook craft checklist covers the basics; this is the deep module with the tuning values.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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