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game-feel

Deep game-feel and juice reference — input forgiveness windows, movement curves, movement depth & player expression, hit stop, trauma-based screen shake, squash & stretch, camera kick, audio feel — with concrete numbers from the canonical sources (Swink, Vlambeer, Celeste, Smash). Use when tuning how a game FEELS: 'the controls feel floaty/sluggish/slippery', 'jumping feels bad', 'hits don't land', 'make combat feel weighty', 'add juice', 'coyote time', 'input buffering', 'screen shake feels wrong', or any movement/impact tuning pass. The game-playbook craft checklist covers the basics; this is the deep module with the tuning values.

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Source facts

Repository
kyh/vibedgames
Last source activity
July 10, 2026 at 04:40
Detected SKILL.md language
English
Stars
55
Forks
13

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Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.