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threejs

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops, post-processing, and performance/debugging. Use for 'create a three.js scene/app/showcase', any 3D web content, and turning a scene into a game — 'add physics to my three.js game', 'third-person/character controller', 'follow camera', 'jump and gravity', 'collide with / pick up objects', 'structure my 3d game'. Also for auditing a 3D scene that already exists — 'my three.js game is slow', 'the framerate drops the longer I play', 'memory keeps climbing', 'why does it look washed out', 'the shadows are wrong', 'the canvas is blurry on mobile'. Trigger: threejs, three.js, React Three Fiber, R3F, react-three-fiber, drei, 3D scene, WebGL scene, GLTF/GLB, OrbitControls, Rapier, cannon-es, 3D game, third-person controller. For 2D games use `phaser`; for engine-agnostic feel/

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Source facts

Repository
kyh/vibedgames
Last source activity
August 19, 2026 at 05:11
Detected SKILL.md language
English
Stars
55
Forks
13

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