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threejs

Stars54
Forks12
UpdatedJuly 15, 2026 at 15:22

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops, post-processing, and performance/debugging. Use for 'create a three.js scene/app/showcase', any 3D web content, and turning a scene into a game — 'add physics to my three.js game', 'third-person/character controller', 'follow camera', 'jump and gravity', 'collide with / pick up objects', 'structure my 3d game'. Trigger: threejs, three.js, 3D scene, WebGL scene, GLTF/GLB, OrbitControls, Rapier, cannon-es, 3D game, third-person controller. For 2D games use `phaser`; for engine-agnostic feel/balance/level craft use the game-craft skills.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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