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state-machine

Implement state machine patterns in Godot for game logic, AI behavior, and player states. Use this skill when creating player state machines (idle/run/jump/attack), enemy AI behaviors (patrol/chase/attack), game state management (menu/playing/paused), or any system that needs clean state transitions.

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Source facts

Repository
LeeX852/skills
Last source activity
June 18, 2026 at 03:04
Detected SKILL.md language
English
Stars
2
Forks
0

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