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threejs-procedural-geometry

Build production procedural mesh systems in Three.js. Use for complete hard-surface object assemblies, tilted shell lofts, UV-owned apertures, sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, fin lofts, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.

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Source facts

Repository
meistro57/SoulSmith
Last source activity
July 20, 2026 at 19:48
Detected SKILL.md language
English
Stars
3
Forks
0

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