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design-action-combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

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Source facts

Repository
MengTo/Skills
Last source activity
July 24, 2026 at 05:58
Detected SKILL.md language
English
Stars
5,036
Forks
624

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