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ai-npc-behavior

Implements NPC AI using behavior trees, FSMs, utility AI, GOAP, steering behaviors, and perception systems. Use when building enemy AI, companion logic, NPC patrol/combat routines, pathfinding, or agent decision-making in Unity, Unreal, or Godot.

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Source facts

Repository
merceralex397-collab/meta-skill-engineering
Last source activity
April 20, 2026 at 01:25
Detected SKILL.md language
English
Stars
2
Forks
0

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