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input-mapping-controller

Implements action-based input mapping, controller support, rebinding, and multi-device handling across Unity, UE5, and Godot. Use when designing input systems, adding gamepad support, implementing rebinding, handling input buffering, or switching input contexts. Do not use for general UI layout or non-input game logic.

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Source facts

Repository
merceralex397-collab/meta-skill-engineering
Last source activity
April 20, 2026 at 01:25
Detected SKILL.md language
English
Stars
2
Forks
0

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