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aind-game-runtime

Design, implement, refactor, or review reusable game input, timing, simulation, motion, collision, and asset-integration boundaries in aind-drawn. Use for @mithrilman/aind-game-runtime, Paper Circuit gameplay extraction, browser controllers, fixed-step loops, performance-sensitive game primitives, or deciding whether behavior belongs in the runtime, product, or asset adapter.

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Source facts

Repository
MithrilMan/aind-drawn
Last source activity
August 26, 2026 at 20:22
Detected SKILL.md language
English
Stars
4
Forks
0

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