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forge-blinn-phong-materials

Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to render multiple objects with distinct material appearances, add material property systems, or extend basic lighting with per-object parameters in SDL3 GPU.

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Source facts

Repository
Nebulavenus/forge-gpu
Last source activity
March 17, 2026 at 04:52
Detected SKILL.md language
English
Stars
38
Forks
7

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