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Nebulavenus/forge-gpu

SkillsMP has collected 83 skills from Nebulavenus/forge-gpu. Open a skill to review its source and details.

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skills collected
83
GitHub stars
38
GitHub forks
7

Showing 40 of 83 collected skills.

occupation
Software Developers
description

Add PBR texture loading with separate roughness/metallic support to an SDL GPU project using forge_scene.h

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occupation
Software Developers
description

Add Cook-Torrance PBR shading with GGX, Schlick-GGX, and Schlick Fresnel to an SDL GPU project alongside forge_scene.h

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occupation
Software Developers
description

Add instanced grass rendering with segmented blades, wind animation, LOD density rings, and terrain LOD with geomorphing to an SDL GPU project

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occupation
Software Developers
description

Add procedural noise texture generation to the asset pipeline โ€” C tool, Python plugin, web UI with live preview

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occupation
Computer Science Teachers, Postsecondary
description

Add an asset pipeline lesson โ€” hybrid Python + C track for asset processing, procedural geometry, and web frontend

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occupation
Software Developers
description

Add an audio lesson โ€” sound playback, mixing, spatial audio, DSP effects, with SDL GPU scenes and forge UI

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occupation
Instructional Coordinators
description

Run a quality review pass on a lesson before publishing, catching recurring issues found across project PR history

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occupation
Software Developers
description

Scaffold a new GPU lesson using forge_scene.h for the rendering baseline

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occupation
Software Developers
description

Add a physics lesson โ€” particle dynamics, rigid bodies, collisions, constraints, rendered with SDL GPU

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occupation
Software Quality Assurance Analysts & Testers
description

Code quality, correctness, and documentation review for physics lessons โ€” run before dev-final-pass

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occupation
Software Developers
description

Update the current working branch with the latest main. Fetches origin/main, updates local main, and rebases the current branch onto main.

updated
occupation
Computer Science Teachers, Postsecondary
description

Add an engine/toolchain lesson โ€” build systems, C fundamentals, debugging, project structure

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occupation
Software Developers
description

Add a UI lesson โ€” TTF parsing, font rasterization, immediate-mode UI controls, layout

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occupation
Software Developers
description

Add atlas-based texture rendering to an SDL GPU project. Load atlas metadata from JSON, remap UVs in the fragment shader, and reduce texture bind state changes.

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occupation
Technical Writers
description

Create a matplotlib diagram for a forge-gpu lesson using the project's dark theme and visual identity

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occupation
Software Developers
description

Analyze the working tree, stage relevant changes, create a branch if needed, commit, and open a pull request

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occupation
Software Developers
description

Review all project documentation for staleness โ€” READMEs, skills, plans, CLAUDE.md, project structure trees

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occupation
Software Quality Assurance Analysts & Testers
description

Ask CodeRabbit to verify and resolve each unresolved feedback thread on a PR. Use when CodeRabbit posts "No actionable comments" but old threads remain open, blocking approval.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Handle automated PR review feedback and merge when ready

updated
occupation
Software Developers
description

Add cascaded shadow maps with PCF soft shadows to an SDL GPU project

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occupation
Software Developers
description

Add deferred decal projection to an SDL GPU project. Render projected decals onto scene geometry using depth reconstruction, inverse view-projection transforms, local-space bounds checking, soft-edge fading, G-buffer normals, Blinn-Phong lighting, and shadowโ€ฆ

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occupation
Software Developers
description

Add a projected-texture (gobo/cookie) spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU project

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occupation
Software Developers
description

Add depth-based distance fog to an SDL GPU project. Supports linear, exponential, and exponential-squared modes. Fog is applied in the fragment shader after lighting, blending the lit color toward a fog color based on camera distance.

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occupation
Software Developers
description

Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN matrix in the vertex shader, and samples/decodes normal maps in the fragment shader for per-texel surface detail.

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occupation
Software Developers
description

Use the forge-gpu asset pipeline library โ€” a Python package installed via uv for scanning, fingerprinting, processing, and bundling game assets with a plugin architecture. Use when working with pipeline code, writing plugins, processingโ€ฆ

updated
occupation
Software Developers
description

Add per-asset import settings with TOML sidecar files, three-layer merge (schema โ†’ global โ†’ per-asset), a settings editor form with type-specific controls, and single-asset re-processing from the web UI. Use when someone needs configurable per-file processingโ€ฆ

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occupation
Software Developers
description

Add a GPU-driven particle system with compute shader simulation, billboard rendering, texture atlas animation, and blending modes to an SDL GPU project.

updated
occupation
Customer Service Representatives
description

Acknowledge information from the user without taking action

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occupation
Software Developers
description

Answer a question with facts only. No changes, no suggestions, no opinions. Brief and precise. Usage: /dev-ask <question>

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occupation
Software Developers
description

Explain something in detail with investigation. No changes, no suggestions, no opinions. Facts and technical depth only. Usage: /dev-explain <topic>

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occupation
Software Developers
description

Execute exactly what was asked. Nothing more, nothing less. No assumptions, no extras, no personality. Usage: /dev-request <instruction>

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occupation
Computer Science Teachers, Postsecondary
description

Validate diagram correctness against the lesson README before pushing

updated
occupation
Software Developers
description

Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to render multiple objects with distinct material appearances, add material property systems, or extend basic lighting with per-objectโ€ฆ

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occupation
Software Developers
description

Add Sobel edge detection on G-buffer data (depth + normals via MRT), stencil-based X-ray vision with depth_fail_op, and Fresnel ghost silhouettes with additive blending to an SDL GPU project.

updated
occupation
Software Developers
description

Draw colored geometry with vertex buffers, shaders, and a graphics pipeline using SDL3 GPU API. Use when someone needs to render vertices with per-vertex attributes.

updated
occupation
Software Developers
description

Add HDR rendering and tone mapping to an SDL GPU project. Render to a floating-point render target, then tone map to the swapchain with Reinhard or ACES filmic operators. Includes exposure control and fullscreen blit pass.

updated
occupation
Software Developers
description

Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests bounding spheres against frustum planes and writes indirect draw commands โ€” the CPU never decides what to draw. Usesโ€ฆ

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occupation
Software Developers
description

Add stencil buffer testing to an SDL GPU project. Configure depth-stencil textures with stencil bits, set up stencil state on pipelines, and use stencil operations for portals, outlines, and per-pixel masking.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Run a local code review using the CodeRabbit agent before pushing to catch issues early

updated
occupation
Software Developers
description

Add morph target (blend shape) animations with pipeline assets to an SDL GPU project using ForgeSceneMorphModel.

updated
Showing 40 of 83 collected skills.