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game-audio

Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.

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Source facts

Repository
Samuelca6399/AbsolutelySkilled
Last source activity
March 22, 2026 at 19:35
Detected SKILL.md language
English
Stars
3
Forks
0

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