- name
- economy
- description
- Currency and trade โ gold flows where stories lead
- license
- MIT
- tier
- 1
- allowed-tools
- ["read_file","write_file","search_replace"]
- related
- ["character","scoring","room","advertisement"]
- tags
- ["moollm","currency","trade","gold","commerce"]
- inputs
- {"item":{"type":"string","required":false,"description":"Item to buy, sell, or trade"},"seller":{"type":"string","required":false,"description":"NPC or entity selling"},"buyer":{"type":"string","required":false,"description":"NPC or entity buying"}}
- outputs
- ["character inventory update","transaction log"]
# ๐ฐ Economy Skill
> **"๐MOOLAH flows where stories lead."**
## ๐ช ๐MOOLAH
The official currency of MOOLLM is **๐MOOLAH** (๐ช). It uses **PROOF OF ๐MILK๐ฅ** consensus โ udderly legen-dairy interga-lactic ๐ฉshit๐ฉ coin, without the bull.
Economic systems for currency, trade, and value exchange. ๐MOOLAH is earned, spent, hidden, and traded.
## Key Concepts
- **๐MOOLAH** โ The official currency of MOOLLM
- **Earning** โ Find, quest, sell, trade, work
- **Spending** โ Buy items, services, information
- **Hidden value** โ Not all ๐MOOLAH is visible
## Currency
### The Official Currency: ๐MOOLAH ๐ช
**๐MOOLAH** is the official currency of MOOLLM.
## Currency Hierarchy
### ๐MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|--------|------|-------|-----|
| ๐ฅ | ๐ฅ NUT | 0.001 ๐ช | Micro-transactions, tips, arcade |
| ๐ช | ๐ MOOLAH | 1 | Standard transactions |
| ๐ | ๐ GRAND | 1,000 ๐ช | Large purchases, high-stakes |
| ๐ | ๐ FORTUNE | 1,000,000 ๐ช | Legendary items, world events |
### Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|--------|-------|--------|-------|
| ๐ชต | ๐ชต Wood | wp | 0.001 gp |
| ๐ค | ๐ค Copper | cp | 0.01 gp |
| โช | โช Silver | sp | 0.1 gp |
| ๐ก | ๐ก Gold | gp | 1 gp |
| โฌ | โฌ Platinum | pp | 10 gp |
### Parallel Currencies (Non-Convertible)
These exist *beside* ๐MOOLAH โ they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|--------|------|------|------------|
| โญ | โญ KARMA | Reputation | Good deeds, keeping promises |
| ๐ซ | ๐ซ FAVOR | Social debt | "You owe me one" |
| ๐ฎ | ๐ฎ ESSENCE | Magical | Found, not bought |
| โณ | โณ TIME | Temporal | Exists, must be spent |
#### โญ KARMA โ Social Credit
Earned through ethical behavior, lost through betrayal.
- **Affects:** NPC attitudes, quest access, prices
- **Cannot be bought** โ only earned
- **Visible to some:** Certain NPCs can "see" your karma
#### ๐ซ FAVOR โ Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- **Specific to relationships** โ Palm owes Don a favor
- **Can be traded** โ "I'll give you my favor from Klaus"
- **Expires?** โ Depends on the relationship
#### ๐ฎ ESSENCE โ Magical Currency
Rare, precious, cannot be manufactured or purchased.
- **Sources:** Ancient artifacts, magical creatures, liminal moments
- **Uses:** Enchantments, wishes, transformations
- **Palm's golden earring** might contain some
#### โณ TIME โ The Unbuyable
Some things cost time, not money.
- **Training:** Takes time to learn
- **Crafting:** Takes time to make
- **Healing:** Takes time to recover
- **"Time is money"** โ but not exchangeable
### Quick Reference
```
FUNGIBLE (can convert):
1000 ๐ฅ = 1 ๐ช = 0.001 ๐ = 0.000001 ๐
Symmetrical: each step is ร1000
NON-FUNGIBLE (cannot convert):
โญ KARMA โ reputation
๐ซ FAVOR โ social debt
๐ฎ ESSENCE โ magical
โณ TIME โ temporal
```
**Etymology:**
- Sounds like "๐moolah" (slang for money)
- Sounds like "๐MOO" (the language MOOLLM descends from)
- Circular: MOOLLM โ ๐MOOLAH โ MOOLLM
## Earning
| Method | Examples |
|--------|----------|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
## Spending
| Category | Typical Prices |
|----------|----------------|
| Food/Drink | 1-5 ๐ช per item |
| Catalog Items | 3-50 ๐ช per item |
| Lodging | 5 ๐ช per night |
| Information | 5-20 ๐ช (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ๐ = 1000 ๐ช (standard game) |
## Price Examples
### Cheap (1-2 ๐ช)
- Stroopwafel: 1 ๐ช
- Coffee: 1 ๐ช
- Espresso: 2 ๐ช
### Moderate (3-5 ๐ช)
- Snack: 3 ๐ช
- Tosti: 4 ๐ช
### Expensive (10-50 ๐ช)
- Cannabis strain: 15 ๐ช
- Catalog gadgets: 25-50 ๐ช
### Catalog Items
- Mystery Box: 3 ๐ช
- Monkey's Paw: 5 ๐ช
### Gaming Stakes
- Peanut Poker Buy-In: 1 ๐ช = 1000 ๐ฅ
- Normal Poker Buy-In: 1 ๐ = 1000 ๐ช = 1000000 ๐ฅ
- High-stakes Poker Buy-In: 1 ๐ = 1000 ๐ = 1000000 ๐ช = 1000000000 ๐ฅ
## Hidden Value
Not all ๐MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ๐ช
- Mattress stash: 10 ๐ช
- Secret compartment: variable
## Trade
### Barter
Items can be traded directly without currency. Value is negotiated between parties.
### Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
## Commands
| Command | Syntax | Checks |
|---------|--------|--------|
| `INVENTORY` | `INVENTORY` | Shows current gold amount |
| `BUY` | `BUY [item] FROM [seller]` | Gold available, item in stock |
| `SELL` | `SELL [item] TO [buyer]` | Fair value or negotiated price |
| `TRADE` | `TRADE [item/skill] FOR [item/skill]` | Relative value, relationship modifiers |
## Integration
| Skill | Relationship |
|-------|--------------|
| [character](../character/) | Gold stored in character inventory |
| [room](../room/) | Shops and merchants in rooms |
| [buff](../buff/) | Some buffs affect prices |
| [scoring](../scoring/) | Skills have economic value |
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