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not-boring-software

Philosophy and process for making software with a strong point of view — tactile, game-feel-driven, differentiation-first design. Use when designing or building apps that should feel alive, opinionated, and crafted. Triggers on tasks involving interaction design, onboarding, haptics, motion, product philosophy, or making software feel like more than a utility.

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Source facts

Repository
supersterling/primus
Last source activity
March 3, 2026 at 23:26
Detected SKILL.md language
English
Stars
1
Forks
0

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