not-boring-software
Philosophy and process for making software with a strong point of view — tactile, game-feel-driven, differentiation-first design. Use when designing or building apps that should feel alive, opinionated, and crafted. Triggers on tasks involving interaction design, onboarding, haptics, motion, product philosophy, or making software feel like more than a utility.
Source facts
- Repository
- supersterling/primus
- Last source activity
- March 3, 2026 at 23:26
- Detected SKILL.md language
- English
- Stars
- 1
- Forks
- 0
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