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collision-relationships

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup, mass/elasticity, entity-vs-entity collision, screen boundaries, keeping entities in bounds, walls, floors, ceilings, static geometry, sensor shapes, awareness radius, trigger zones, zone-enter/zone-exit detection, or broad-phase partitioning (Factory<T>.PartitionAxis, DeepCollisionCount). Trigger on any collision-related question.

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Source facts

Repository
vchelaru/FlatRedBall2
Last source activity
August 27, 2026 at 21:40
Detected SKILL.md language
English
Stars
14
Forks
6

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