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collision-relationships

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup, mass/elasticity, entity-vs-entity collision, screen boundaries, keeping entities in bounds, walls, floors, ceilings, static geometry, sensor shapes, awareness radius, trigger zones, zone-enter/zone-exit detection, or broad-phase partitioning (Factory<T>.PartitionAxis, DeepCollisionCount). Trigger on any collision-related question.

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来源信息

仓库
vchelaru/FlatRedBall2
最近来源活动
2026年8月27日 21:40
检测到的 SKILL.md 语言
英语
星标
14
分支
6

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。