Skip to main content
FlameskyDexive
GitHub-Creator-Profil

FlameskyDexive

Repository-Ansicht von 9 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
9
Repositories
1
aktualisiert
30. Mai 2026
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

et-eui
Softwareentwickler

ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E* via UIFindHelper),…

30. Mai 2026
et-excel
Softwareentwickler

ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data. Use when operating Excel cells, ranges, sheets, formulas, charts, merges, batch data import/export, or editing Luban source spreadsheets before export.

30. Mai 2026
et-luban
Softwareentwickler

ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.

30. Mai 2026
aibridge-batch-script
Softwareentwickler

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate…

28. Mai 2026
aibridge-code-index
Softwareentwickler

Optional read-only AIBridge Code Index semantic lookup for Unity projects. Use only when this Skill is installed and project rules or AIBridge settings say Code Index is enabled. Use for CLI-only symbol, definition, reference, implementation, derived-type,…

28. Mai 2026
aibridge-development-workflow
Softwareentwickler

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement…

28. Mai 2026
aibridge-prefab-patch
Softwareentwickler

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when…

28. Mai 2026
aibridge
Softwareentwickler

Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to…

28. Mai 2026
Es werden 8 von 9 gesammelten Skills angezeigt.
1 von 1 Repositories angezeigt
Alle Repositories angezeigt