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guiguiyan930-source
GitHub-Creator-Profil

guiguiyan930-source

Repository-Ansicht von 10 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
10
Repositories
3
aktualisiert
5. Aug. 2026
Repository-Explorer

Repositories und repräsentative Skills

game-ui-page-generator
Spezialeffektkünstler und Animatoren

Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry.…

5. Aug. 2026
game-ui-product-design
Spezialeffektkünstler und Animatoren

Writes and maintains game design docs (GDD), product requirements (PRD), and UI interaction logic before any page image generation. Use when users ask for 游戏策划方案、PRD、产品需求、UI交互逻辑、交互流程、状态机, or say to finish planning before generating UI visuals / 生图前先做策划.

5. Aug. 2026
game-ui-workflow
Spezialeffektkünstler und Animatoren

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing,…

5. Aug. 2026
game-ui-extension
Spezialeffektkünstler und Animatoren

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related…

5. Aug. 2026
game-ui-asset-pipeline
Spezialeffektkünstler und Animatoren

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting…

4. Aug. 2026
game-ui-component-breakdown
Spezialeffektkünstler und Animatoren

Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing,…

4. Aug. 2026
game-ui-specification
Spezialeffektkünstler und Animatoren

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design…

4. Aug. 2026
game-ui-sprite-sheet-splitter
Spezialeffektkünstler und Animatoren

Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to…

4. Aug. 2026
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