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build

Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)

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Quellinformationen

Repository
iPlug2/iPlug2OOS
Letzte Quellaktivität
3. Dezember 2025 um 21:15
Erkannte Sprache von SKILL.md
Englisch
Sterne
155
Forks
38

Installationsoptionen

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Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
build
description
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
# Build iPlug2 Plugin (iPlug2OOS) Use this skill when the user wants to build their plugin project. ## Workflow 1. **Identify the project:** - If not specified, look for `.xcworkspace` files in the repo root (excluding TemplateProject) - Ask user to choose if multiple projects exist 2. **Build using the appropriate method below** ## macOS Build (xcodebuild) ```bash xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "[SCHEME]" -configuration [CONFIG] build 2>&1 | tee build.log ``` **Schemes:** `macOS-APP`, `macOS-AU`, `macOS-VST2`, `macOS-VST3`, `macOS-CLAP`, `macOS-AAX`, `macOS-AUv3` **Configurations:** `Debug`, `Release`, `Tracer` ### Build Locations - APP: `~/Applications/[PluginName].app` - VST3: `~/Library/Audio/Plug-Ins/VST3/` - AU: `~/Library/Audio/Plug-Ins/Components/` - CLAP: `~/Library/Audio/Plug-Ins/CLAP/` ### Open in Xcode (recommended for debugging) ```bash open [Project]/[Project].xcworkspace ``` ## iOS Build ```bash xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "iOS-APP with AUv3" -configuration Debug -destination 'platform=iOS Simulator,name=iPhone 16 Pro' build ``` For running in Simulator, use the `run-ios-simulator` skill. ## Windows Build Open the `.sln` file in Visual Studio: ``` [Project]/[Project].sln ``` Build from IDE or command line: ```cmd msbuild [Project]/[Project].sln /p:Configuration=Release /p:Platform=x64 ``` ## Tips - Build one scheme at a time; building all may fail if SDKs are missing - Check `build.log` for issues - If Skia backend is configured, run `iPlug2/Dependencies/download-prebuilt-libs.sh mac` first - AUv3 requires code signing; use `macOS-AU` (AUv2) for simpler local testing - Use `xcodebuild -workspace [Project]/[Project].xcworkspace -list` to see all available schemes ## Example ```bash # Build standalone app (Debug) xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-APP" -configuration Debug build # Open the built app open ~/Applications/MySynth.app # Build AU plugin (Release) xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-AU" -configuration Release build ```
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