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GitHub 저장소

ovrtx

ovrtx에는 NVIDIA-Omniverse에서 수집한 skills 35개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
35
Stars
183
업데이트
2026-05-18
Forks
22
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

application-flow
소프트웨어 개발자

High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.

2026-05-18
async-operations
소프트웨어 개발자

Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.

2026-05-18
attribute-bindings
소프트웨어 개발자

Creating persistent attribute bindings for efficient repeated writes to the same prims and attribute. Use when user asks about persistent bindings, repeated writes, efficient animation loops, bind_attribute, or updating transforms every frame with caller-owned tensors. Use mapping-attributes when the hot path needs zero-copy direct writes into ovrtx buffers.

2026-05-18
binding-materials
소프트웨어 개발자

Binding materials to prims at runtime. Use when user asks to assign a material, change a material, set material binding, or swap materials on a prim.

2026-05-18
camera-outputs-rt2
소프트웨어 개발자

Available camera render outputs for Real-Time Path-Tracing (RT2) mode. Use when user asks what AOVs/render vars are available, what format or dtype an output has, or how to read a specific output like depth, normals, albedo, or distance.

2026-05-18
cloning-prims
소프트웨어 개발자

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026-05-18
configuring-lidar-sensors
소프트웨어 개발자

Authoring and configuring OmniLidar sensor prims and lidar PointCloud render outputs. Use when user asks to create a lidar scene, configure an OmniLidar prim, choose lidar output frame/coordinate behavior, or request lidar PointCloud channels.

2026-05-18
configuring-radar-sensors
소프트웨어 개발자

Authoring and configuring OmniRadar sensor prims and radar PointCloud render outputs. Use when user asks to create a radar scene, configure an OmniRadar prim, choose radar output frame/coordinate behavior, configure radar scan outputs, or request radar PointCloud channels.

2026-05-18
cuda-interop
소프트웨어 개발자

GPU interop patterns for CUDA arrays, timeline semaphores, and Vulkan shared memory. Use when user asks about CUDA interop, GPU rendering pipelines, Vulkan interop, shared memory, or timeline semaphores.

2026-05-18
error-handling
소프트웨어 개발자

Error checking patterns for both C and Python. Use when user asks about error handling, checking errors, debugging ovrtx failures, or troubleshooting.

2026-05-18
interpreting-lidar-pointclouds
소프트웨어 개발자

Interpreting already-read lidar PointCloud tensors: channel meanings, units, valid point ranges, coordinate-frame implications, flags, IDs, normals, velocity, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the tensors first.

2026-05-18
interpreting-radar-pointclouds
소프트웨어 개발자

Interpreting already-read radar PointCloud tensors: channel meanings, units, valid detection ranges, RCS, signed radial velocity, time offsets, flags, counts, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the tensors first.

2026-05-18
loading-usd
소프트웨어 개발자

Loading USD scenes into the renderer from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.

2026-05-18
mapping-attributes
소프트웨어 개발자

Zero-copy attribute map/unmap for direct memory access to ovrtx internal buffers. Use when user asks about zero-copy writes, map attribute, direct memory access, Warp/CUDA kernel writes into mapped tensors, or GPU attribute updates. Use attribute-bindings for repeated writes with caller-owned tensors when a copy is acceptable.

2026-05-18
nonvisual-materials
소프트웨어 개발자

Authoring non-visual material labels for sensor simulation. Use when user asks to assign lidar/radar/acoustic material semantics, choose nonvisual base materials, coatings, or attributes, debug material IDs, or bind sensor-facing USD materials.

2026-05-18
picking-selection
소프트웨어 개발자

Viewport picking, marquee selection, pick-hit decoding, pickability, and selection outline drawing. Use when implementing click picking, drag selection, printing picked prim names, or highlighting selected prims.

2026-05-18
project-setup-c
소프트웨어 개발자

Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.

2026-05-18
project-setup-python
소프트웨어 개발자

Setting up a new Python project that uses ovrtx. Use when user asks to create a new Python project, set up ovrtx in Python, create a pyproject.toml, or scaffold a Python app.

2026-05-18
reading-attributes
소프트웨어 개발자

Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.

2026-05-18
reading-render-output
소프트웨어 개발자

Mapping rendered output to access pixel data on CPU or GPU. Use when user asks to get pixels, read an image, save a PNG, display rendered output, or access render var data.

2026-05-18
reading-sensor-pointclouds
소프트웨어 개발자

Mapping and reading lidar or radar PointCloud composite render-var tensors. Use when user asks how to access PointCloud output data, map Coordinates, Counts, Intensity, RCS, RadialVelocityMs, or TimeOffsetNs tensors, slice valid entries, or move sensor point clouds through CPU/CUDA memory. For channel meanings and units, use the interpreting-lidar-pointclouds or interpreting-radar-pointclouds skills.

2026-05-18
render-product-device-pinning
소프트웨어 개발자

Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

2026-05-18
render-settings
소프트웨어 개발자

Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.

2026-05-18
renderer-creation
소프트웨어 개발자

Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.

2026-05-18
semantic-labels
소프트웨어 개발자

Assigning USD SemanticsAPI class and label metadata for semantic segmentation and ground-truth annotation outputs. Use when user asks to label objects, assign semantic class/label metadata, configure semantic segmentation labels, or author SemanticsAPI overrides.

2026-05-18
stage-queries
소프트웨어 개발자

Discovering prims on the runtime stage and inspecting their attribute schemas. Use when user asks to find prims by type, filter by attribute, list all prims, or look up attribute types before reading or writing them.

2026-05-18
status-queries
소프트웨어 개발자

Querying progress for asynchronous ovrtx operations. Use when user asks how to monitor long-running operations, show loading progress, inspect OperationStatus counters, use Operation.query_status(), or call ovrtx_query_op_status()/ovrtx_release_op_status().

2026-05-18
stepping-and-rendering
소프트웨어 개발자

Running a simulation step to produce rendered frames. Use when user asks to render a frame, step the renderer, simulate a sensor, or get an image from ovrtx.

2026-05-18
string-handling
소프트웨어 개발자

Working with ovx_string_t in C and C++. Use when user asks about printing, comparing, or converting ovx strings.

2026-05-18
update-0-2-0-3
소프트웨어 개발자

Upgrade skill to migrate an existing ovrtx codebase from 0.2.0 to 0.3.0. Use when the user asks to "upgrade from 0.2 to 0.3", migrate ovrtx API usage, update 0.2 projects to 0.3, or fix code after moving from ovrtx 0.2.x to 0.3.x.

2026-05-18
warmup
소프트웨어 개발자

Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.

2026-05-18
writing-attributes
소프트웨어 개발자

Writing scalar and array attribute data to prims. Use when user asks to write an attribute, set a property, change a material, set a color, or modify mesh data.

2026-05-18
writing-transforms
소프트웨어 개발자

Writing 4x4 transform matrices to move, rotate, or scale prims. Use when user asks to move an object, set a transform, update position, animate a transform, or set a camera transform.

2026-05-18
adding-doc-snippets
소프트웨어 품질 보증 분석가·테스터

Adding new tested code snippets for documentation pages. Use when adding code examples to RST docs, creating new doc pages, or migrating inline code blocks to tested snippets.

2026-05-18
combining-scene-with-runtime-prims
소프트웨어 품질 보증 분석가·테스터

Loading a base USD scene with additional runtime prims in tests. Use when a doc test needs to combine a scene file with RenderProducts or other prims that aren't in the original scene.

2026-05-18