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render-product-device-pinning

Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

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Source facts

Repository
NVIDIA-Omniverse/ovrtx
Last source activity
May 18, 2026 at 17:20
Detected SKILL.md language
English
Stars
213
Forks
27

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