Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.
Idioma del texto original: inglés
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SkillsMP ha recopilado 38 skills de NVIDIA-Omniverse/ovrtx. Abre una skill para revisar su origen y sus detalles.
Mostrando 38 de 38 skills recopiladas.
Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.
Idioma del texto original: inglés
Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.
Idioma del texto original: inglés
Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.
Idioma del texto original: inglés
Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.
Idioma del texto original: inglés
Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.
Idioma del texto original: inglés
Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…
Idioma del texto original: inglés
Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…
Idioma del texto original: inglés
Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.
Idioma del texto original: inglés
Writing scalar and array attribute data to prims. Use when user asks to write an attribute, set a property, change a material, set a color, or modify mesh data.
Idioma del texto original: inglés
High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.
Idioma del texto original: inglés
Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.
Idioma del texto original: inglés
Replacing persistent ovrtx attribute bindings with reusable ovstage queries for repeated writes or maps. Use when user asks about persistent bindings, repeated writes, efficient animation loops, bind_attribute, or updating transforms every frame with…
Idioma del texto original: inglés
Authoring and configuring OmniLidar sensor prims and lidar PointCloud render outputs. Use when user asks to create a lidar scene, configure an OmniLidar prim, choose lidar output frame/coordinate behavior, or request lidar PointCloud channels.
Idioma del texto original: inglés
Authoring and configuring OmniRadar sensor prims and radar PointCloud render outputs. Use when user asks to create a radar scene, configure an OmniRadar prim, choose radar output frame/coordinate behavior, configure radar scan outputs, or request radar…
Idioma del texto original: inglés
GPU interop patterns for CUDA arrays, timeline semaphores, and Vulkan shared memory. Use when user asks about CUDA interop, GPU rendering pipelines, Vulkan interop, shared memory, or timeline semaphores.
Idioma del texto original: inglés
Interpreting already-read lidar PointCloud tensors: channel meanings, units, valid point ranges, coordinate-frame implications, flags, IDs, normals, velocity, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…
Idioma del texto original: inglés
Interpreting already-read radar PointCloud tensors: channel meanings, units, valid detection ranges, RCS, signed radial velocity, time offsets, flags, counts, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…
Idioma del texto original: inglés
Loading USD scenes into ovstage for rendering from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.
Idioma del texto original: inglés
Zero-copy attribute map/unmap for direct memory access to ovstage buffers. Use when user asks about zero-copy writes, map attribute, direct memory access, or repeated mapped updates. Use attribute-bindings for repeated writes with caller-owned tensors when a…
Idioma del texto original: inglés
Authoring non-visual material labels for sensor simulation. Use when user asks to assign lidar/radar/acoustic material semantics, choose nonvisual base materials, coatings, or attributes, debug material IDs, or bind sensor-facing USD materials.
Idioma del texto original: inglés
Viewport picking, marquee selection, pick-hit decoding, pickability, and selection outline drawing. Use when implementing click picking, drag selection, printing picked prim names, or highlighting selected prims.
Idioma del texto original: inglés
Setting up a new Python project that uses ovrtx. Use when user asks to create a new Python project, set up ovrtx in Python, create a pyproject.toml, or scaffold a Python app.
Idioma del texto original: inglés
Mapping and reading lidar or radar PointCloud composite render-var tensors. Use when user asks how to access PointCloud output data, map Coordinates, Counts, Intensity, RCS, RadialVelocityMs, or TimeOffsetNs tensors, slice valid entries, or move sensor point…
Idioma del texto original: inglés
Authoring, reviewing, and fixing RTX Sensor Processing Graphs (SPG) defined across CUDA kernels, Lua launch scripts, shader USDA files, and scene RenderProduct wiring. Use when the user asks to write or debug SPG source-asset shaders,…
Idioma del texto original: inglés
Discovering prims on the runtime stage and inspecting their attribute schemas. Use when user asks to find prims by type, filter by attribute, list all prims, or look up attribute types before reading or writing them.
Idioma del texto original: inglés
Querying progress for asynchronous ovrtx operations. Use when user asks how to monitor long-running operations, show loading progress, inspect OperationStatus counters, use Operation.query_status(), or call ovrtx_query_op_status()/ovrtx_release_op_status().
Idioma del texto original: inglés
Running a simulation step to produce rendered frames. Use when user asks to render a frame, step the renderer, simulate a sensor, or get an image from ovrtx.
Idioma del texto original: inglés
Upgrade skill to migrate an existing ovrtx codebase from 0.2.0 to 0.3.0. Use when the user asks to "upgrade from 0.2 to 0.3", migrate ovrtx API usage, update 0.2 projects to 0.3, or fix code after moving from ovrtx 0.2.x to 0.3.x.
Idioma del texto original: inglés
Binding materials to prims at runtime. Use when user asks to assign a material, change a material, set material binding, or swap materials on a prim.
Idioma del texto original: inglés
Available camera render outputs for Real-Time Path-Tracing (RT2) mode. Use when user asks what AOVs/render vars are available, what format or dtype an output has, or how to read a specific output like depth, normals, albedo, or distance.
Idioma del texto original: inglés
Error checking patterns for both C and Python. Use when user asks about error handling, checking errors, debugging ovrtx failures, or troubleshooting.
Idioma del texto original: inglés
Mapping rendered output to access pixel data on CPU or GPU. Use when user asks to get pixels, read an image, save a PNG, display rendered output, or access render var data.
Idioma del texto original: inglés
Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU…
Idioma del texto original: inglés
Assigning USD SemanticsAPI class and label metadata for semantic segmentation and ground-truth annotation outputs. Use when user asks to label objects, assign semantic class/label metadata, configure semantic segmentation labels, or author SemanticsAPI…
Idioma del texto original: inglés
Working with ovx_string_t in C and C++. Use when user asks about printing, comparing, or converting ovx strings.
Idioma del texto original: inglés
Writing 4x4 transform matrices to move, rotate, or scale prims. Use when user asks to move an object, set a transform, update position, animate a transform, or set a camera transform.
Idioma del texto original: inglés
Adding new tested code snippets for documentation pages. Use when adding code examples to RST docs, creating new doc pages, or migrating inline code blocks to tested snippets.
Idioma del texto original: inglés
Loading a base USD scene with additional runtime prims in tests. Use when a doc test needs to combine a scene file with RenderProducts or other prims that aren't in the original scene.
Idioma del texto original: inglés