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NVIDIA-Omniverse
Perfil de creador de GitHub

NVIDIA-Omniverse

Vista por repositorio de 350 skills recopiladas en 21 repositorios de GitHub.

skills recopiladas
350
repositorios
21
actualizado
28 ago 2026
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

#01
omniverse-labs
136 skills · 13 ago 2026
Desarrolladores de softwareDelineantes, todos los demásAnalistas de garantía de calidad de software y probadoresAdministradores de redes y sistemas informáticosArquitectos (excepto paisajistas y navales)Otras ocupaciones informáticas
6 categorías ocupacionales · 91 % clasificado
39 %participación
#02
usd-content-agents
39 skills · 30 jul 2026
Desarrolladores de softwareAdministradores de redes y sistemas informáticosAnalistas de garantía de calidad de software y probadores
3 categorías ocupacionales · 100 % clasificado
11 %participación
#03
ovrtx
38 skills · 14 ago 2026
Desarrolladores de softwareAnalistas de garantía de calidad de software y probadores
2 categorías ocupacionales · 100 % clasificado
11 %participación
#04
streaming-self-hosted
29 skills · 3 ago 2026
Desarrolladores de softwareAdministradores de redes y sistemas informáticos
2 categorías ocupacionales · 100 % clasificado
8,3 %participación
#05
ovstorage
21 skills · 23 ago 2026
Desarrolladores de software
1 categorías ocupacionales · 19 % clasificado
6 %participación
#06
usd-optimize
16 skills · 20 jul 2026
Desarrolladores de softwareAnalistas de garantía de calidad de software y probadoresOtras ocupaciones informáticas
3 categorías ocupacionales · 100 % clasificado
4,6 %participación
#07
ovstage
14 skills · 5 ago 2026
Desarrolladores de software
1 categorías ocupacionales · 100 % clasificado
4 %participación
#08
ovstream
13 skills · 27 jun 2026
Desarrolladores de software
1 categorías ocupacionales · 100 % clasificado
3,7 %participación
Aquí se muestran los 8 repositorios principales; la lista completa continúa abajo.
explorador de repositorios

Repositorios y skills representativas

setup-environment
sin clasificar

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

13 ago 2026
start-server
sin clasificar

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

13 ago 2026
omniverse-dev-variant-presenter
sin clasificar

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

13 ago 2026
omniverse-dev-variant-presenter-ui
sin clasificar

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

13 ago 2026
ovrtx-grid-batch-render
sin clasificar

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

13 ago 2026
ovrtx-post-cutsheet
sin clasificar

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

13 ago 2026
ovrtx-projects-session
sin clasificar

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

13 ago 2026
ovrtx-timeline-nle
sin clasificar

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

13 ago 2026
Mostrando 8 de 136 skills recopiladas.
material-agent-cli
Desarrolladores de software

Run the direct Material Agent CLI for config-driven VLM material assignment pipelines. Use when the user wants to run material-agent commands directly, edit or execute a material-agent config YAML, resume a fixed pipeline, benchmark material predictions,…

30 jul 2026
deploy-physics-agent-docker
Desarrolladores de software

Deploy the physics-agent-service locally using Docker Compose with the bundled OVRTX GPU rendering sidecar. Use when user wants to run physics agent with docker, docker compose, set up local deployment of the physics service, run it on a GPU box, start…

30 jul 2026
vision
Desarrolladores de software

Analyze images using a Vision-Language Model through the wu CLI. Use when the user wants to describe an image, caption a picture, ask questions about visual content, inspect renders or screenshots, compare visual evidence, or produce text or JSON answers with…

30 jul 2026
content-workbench
Desarrolladores de software

Use when a long-running coding agent needs to inspect, manipulate, render, validate, optimize, restore, or export a USD asset through Content Workbench, including scene sessions, snapshots, rendering, picking, path translation, edit transactions, and workflow…

21 jul 2026
content-workflow-asset-task-processing
Desarrolladores de software

Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…

21 jul 2026
content-workflow-cli
Desarrolladores de software

Use when the user wants the public batch shortcut for a prepared agentic asset workflow, including single-asset material assignment and three-phase large-scene execution or resume through content-workflow-cli.

21 jul 2026
content-workflow-convert-to-usd
Desarrolladores de software

Use before USD-based content workflows when a source asset must be routed to OpenUSD through the agentic convert-to-usd workflow, including existing USD passthrough, CAD/mesh conversion, URDF conversion, MuJoCo/MJCF conversion, blocked reports, and handoff…

21 jul 2026
content-workflow-large-scene
Desarrolladores de software

Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…

21 jul 2026
Mostrando 8 de 39 skills recopiladas.
cloning-prims
Desarrolladores de software

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

14 ago 2026
project-setup-c
Desarrolladores de software

Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.

14 ago 2026
reading-attributes
Desarrolladores de software

Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.

14 ago 2026
render-settings
Desarrolladores de software

Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.

14 ago 2026
renderer-creation
Desarrolladores de software

Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.

14 ago 2026
update-0-3-0-4-c
Desarrolladores de software

Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…

14 ago 2026
update-0-3-0-4-python
Desarrolladores de software

Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…

14 ago 2026
warmup
Desarrolladores de software

Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.

14 ago 2026
Mostrando 8 de 38 skills recopiladas.
orchestrate-streaming-stack
Administradores de redes y sistemas informáticos

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS or Azure. Use when planning, generating, sequencing, deploying, or validating the full path from CSP base infrastructure through NVCF self-managed control plane, NVCF auxiliary services,…

3 ago 2026
nvcf-self-managed-cli
Administradores de redes y sistemas informáticos

Install, operate, and tear down self-hosted NVIDIA Cloud Functions (NVCF) deployments with nvcf-cli. Use for control-plane or compute-plane install, status checks, cluster registration, function deploy/invoke, task create/list/cancel/delete, API keys, admin…

3 ago 2026
nvcf-self-managed-installation
Administradores de redes y sistemas informáticos

Install and operate NVCF self-hosted control-plane and separate compute-plane stacks. Covers Helmfile values and CLI profile installation flows, teardown, values overrides, pull secrets, and troubleshooting. Use for nvcf-self-managed-stack,…

3 ago 2026
caches-ddcs-deploy
Desarrolladores de software

Deploy DDCS as a shader cache for Kit/write-render-worker on GKE. Produces Kubernetes manifests, the Helm values override for write-render-worker (drivercachewrapper + UJITSO), and optionally runs a proof-of-life test. Use when setting up DDCS for MEGA shader…

13 jul 2026
caches-ovcontentcache-deploy
Desarrolladores de software

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

13 jul 2026
nvcf-gxcache
Desarrolladores de software

Use for installing, debugging, or modifying NVCF GXCache across self-managed Kubernetes environments. Trigger on explicit GXCache, helm-gxcache, gxcache-init, gxcache-webhook, distributed shader cache, NVCA cache feature gates, or GXCache provider adaptation…

13 jul 2026
aws-iam-vpc
Desarrolladores de software

Generate the AWS network and IAM foundation for a KAS/NVCF EKS deployment: VPC, public/private subnets, route tables, Internet/NAT gateways, and base IAM/tagging inputs. Use as Stage 01 of aws-infra before eks-cluster.

13 jul 2026
aws-infra
Desarrolladores de software

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

13 jul 2026
Mostrando 8 de 29 skills recopiladas.
Mostrando 8 de 21 skills recopiladas.
compare-stages
Desarrolladores de software

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

20 jul 2026
config-presets
Desarrolladores de software

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

20 jul 2026
create-proxy
Desarrolladores de software

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

20 jul 2026
debug-operation
Desarrolladores de software

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

20 jul 2026
deduplicate-hierarchies
Desarrolladores de software

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

20 jul 2026
inspect-asset
Desarrolladores de software

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

20 jul 2026
interpret-validators
Desarrolladores de software

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

20 jul 2026
new-operation
Desarrolladores de software

Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.

20 jul 2026
Mostrando 8 de 16 skills recopiladas.
application-flow
Desarrolladores de software

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

5 ago 2026
clone-subtree-multienv
Desarrolladores de software

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

5 ago 2026
dlpack-tensor-exchange
Desarrolladores de software

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

5 ago 2026
error-handling
Desarrolladores de software

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

5 ago 2026
project-setup-python
Desarrolladores de software

Setting up a Python project that uses the ovstage Python bindings. Use when user asks to create a Python ovstage app, import ovstage, configure the library path, or scaffold Python code that reads/writes stage data.

5 ago 2026
runtime-loop
Desarrolladores de software

Headless load -> populate -> read -> update -> read loop with no renderer attached: open a USD scene into the ovstage runtime table, read prims back to confirm, then update the live stage two ways — write straight into the ovstage table (e.g. animate a…

5 ago 2026
stage-queries
Desarrolladores de software

Find prims with filter queries — predicates over reserved metadata built-ins (usd-path, usd-prim-type, usd-parent, usd-children, usd-schemas) and attribute presence — instead of explicit path lists, then introspect what a query matched. Use when the user asks…

5 ago 2026
usd-to-ovstage-migration
Desarrolladores de software

Port code written against the USD API (pxr) to the ovstage data plane: map DefinePrim / CreateAttribute+Set / Get / RemovePrim / Sdf.ChangeBlock onto INSERT-mode writes, write_attribute, read_attributes, delete_attributes, and the batched write_attributes —…

5 ago 2026
Mostrando 8 de 14 skills recopiladas.
callbacks-and-input
Desarrolladores de software

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

27 jun 2026
cudashm-consumers
Desarrolladores de software

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

27 jun 2026
native-consumers
Desarrolladores de software

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming…

27 jun 2026
project-setup-c
Desarrolladores de software

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

27 jun 2026
protocol-selection
Desarrolladores de software

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

27 jun 2026
shm-consumers
Desarrolladores de software

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

27 jun 2026
application-flow
Desarrolladores de software

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

16 jun 2026
cuda-interop
Desarrolladores de software

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

16 jun 2026
Mostrando 8 de 13 skills recopiladas.
basic-workflow
sin clasificar

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

28 ago 2026
clone-environments
sin clasificar

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

28 ago 2026
ovphysx-output-read
Desarrolladores de software

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths or repacking tensors. Covers Python `PhysX.read()` / `PhysX.read_tokens()`, C `ovphysx_query()` /…

28 ago 2026
ovphysx-usd-authoring
sin clasificar

Author USD physics content that ovphysx can load and simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovphysx, not when calling the runtime step or tensor API. Keywords USD authoring, UsdPhysics,…

28 ago 2026
tensor-bindings-cpu
sin clasificar

Create tensor bindings to read and write physics simulation data on CPU using numpy arrays. Use when you need to exchange simulation state (poses, velocities, joint targets) with your application via tensors.

28 ago 2026
tensor-bindings-gpu
sin clasificar

Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

28 ago 2026
omniverse-ui-apis
Desarrolladores de software

Use when creating, modifying, inspecting, or reasoning about ovui UI from low-level atomic ovui widgets, including layout, Pixel/Percent/Fraction sizing, model-view widgets, TreeView/stage hierarchy trees, inputs, menus, windows, docking, viewport-like ovrtx…

21 jul 2026
omniverse-ui-inspector
Desarrolladores de software

Use this skill when the user asks to inspect, screenshot, automate, click, type into, or drive a running ovui/ovui-widgets application through the ovui-inspect FastAPI inspector. The skill provides an importable `ovuiinspect` module, an `ovui-inspect` CLI,…

21 jul 2026
omniverse-ui-styling
Desarrolladores de software

Use this skill for ovui and ovui-widgets styling work: palettes, colour / float / URL constants, theme shades, ui.style.default, style dictionaries, selector grammar, widget name variants, style_type_name_override values, naming conventions, style hierarchy,…

21 jul 2026
omniverse-ui-widgets-app
Desarrolladores de software

Install and run the packaged ovui USD Viewer with ovrtx and either OpenUSD, ovstage, or both data adapters. Use when creating a clean virtual environment from published wheels, selecting the adapter configuration, or launching ovui_widgets.app against a USD…

21 jul 2026
omniverse-ui-widgets
Desarrolladores de software

Use this skill when a user asks to create or validate a disposable standalone ovui/ovui-widgets application from the existing widget set. The application source should live outside the repo unless the user explicitly asks to productize it. The skill gives…

21 jul 2026
check-nvcf-function
Desarrolladores de software

Retrieves full NVCF function and deployment information for a given function ID (and optionally a function version ID) via the NVCF and NGC APIs, including status, container image, inference and health endpoints, ports, and deployment specifications. When…

16 jun 2026
check-streaming-app
Desarrolladores de software

Retrieves full details for a published streaming application on the Omniverse portal by locating it via app_id or NVCF function_id and function_version_id, authenticating like publish-streaming-app, and calling GET /api/apps/{app_id}. Returns portal metadata,…

16 jun 2026
diagnose-streaming-issues
Desarrolladores de software

Triages Omniverse Kit streaming failures on NVCF and the Web Streaming Portal by matching symptoms to issue guides, verifying portal and NVCF state via check-streaming-app and check-nvcf-function, and summarizing fixes. When the root cause stays unclear,…

16 jun 2026
publish-streaming-app
Desarrolladores de software

Publish or update a streaming application on the Omniverse portal by collecting app metadata, authenticating against the portal's identity setup, and calling `PUT /api/apps/{app_id}`. Use when Codex needs to add, publish, register, or update a streaming…

16 jun 2026
remove-streaming-app
Desarrolladores de software

Remove a published streaming application from the Omniverse portal by locating the app via `app_id` or via `function_id` plus `function_version_id`, authenticating against the portal's identity setup, previewing the matched app, and calling `DELETE…

16 jun 2026
Mostrando 12 de 21 repositorios