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technical-systems

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

ソース情報

リポジトリ
bivex/loreSystem
ソースの最終更新活動
2026年3月21日 15:19
検出された SKILL.md の言語
英語
スター
0
フォーク
0

インストール方法

デフォルトでは、最初にソースを確認する Prompt が選択されています。直接コマンドに切り替えるか、ローカルコピーをダウンロードすることもできます。

ソースファイルを確認

インストールを決める前に、SKILL.md と SkillsMP に表示されている付属ファイルをお読みください。

SKILL.md を表示中

SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
technical-systems
description
Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.
# technical-systems Domain skill for Technical Director. Specific extraction rules and expertise. ## Domain Expertise - **Achievement systems**: Unlockables, progression rewards - **Inventory/item systems**: Items, crafting, equipment - **Audio/visual**: Music, effects, shaders, lighting - **Cinematics**: Cutscenes, camera work, transitions - **Transportation**: Mounts, vehicles, fast travel - **Legendary items**: Rare, powerful, cursed equipment - **Biology & astronomy**: Life cycles, celestial bodies - **Architecture**: City layouts, districts - **Player analytics**: Metrics, heatmaps, data tracking ## Entity Types (193 total) Catch-all for all remaining technical entities including: - **Achievement Systems**: achievement, trophy, badge, title, rank, leaderboard - **Inventory & Items**: item, inventory, crafting_recipe, material, component, blueprint - **Content Organization**: map, image, tag, template - **Creative Tools**: inspiration, note - **Interactive Systems**: choice, flowchart, handout, tokenboard - **Audio Systems**: music_track, music_theme, motif, score, sound_effect, ambient - **Visual Systems**: visual_effect, particle, shader, lighting, color_palette - **Cinematic Systems**: cutscene, cinematic, camera_path, transition, fade - **Events & Disasters**: world_event, seasonal_event, invasion, plague, famine, war - **Progression & Save**: fast_travel_point, waypoint, save_point, checkpoint - **Research & Education**: research, academy, university, school, library - **Media & Communication**: newspaper, radio, television, internet, social_media, propaganda - **Secrets & Puzzles**: secret_area, hidden_path, easter_egg, puzzle, trap - **Art & Culture**: festival, celebration, ceremony, concert, exhibition - **Transport & Travel**: mount, familiar, mount_equipment, vehicle, spaceship, portal ## Processing Guidelines When extracting technical entities from chapter text: 1. **Identify all remaining entity types**: - Items mentioned (weapons, armor, consumables) - Achievements or rewards referenced - Audio/visual cues (music, lighting, effects) - Transportation (mounts, vehicles, travel points) - Legendary items or artifacts - Technical systems (UI, save points, checkpoints) 2. **Extract all remaining details**: - Item stats, crafting recipes, enchantments - Achievement criteria, rewards - Audio tracks, visual effects, shaders - Cinematic moments, camera movements - Transportation types and abilities - Legendary item properties and legends 3. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Completeness**: You are safety net—don't miss entities - **Consistency**: Maintain schema consistency with other subagents - **Quality**: Even technical entities need rich details - **Integration**: Technical entities link to narrative/gameplay elements
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